Category Archives: Guide

Return of the TV Tuners

One of my original objectives in creating this site was to discover and share dead features of old consoles which can, at least partially, be brought back to life. For example, the Sega Saturn NetLink can still be played long-distance over analog telephone lines and many online games for the Dreamcast and the PlayStation 2 can still be played on either their original servers or private servers. Onto the point of this article: many handheld devices of the past, like the Game Gear and the Turbo Express, had a TV Tuner add-on which they would use to display analog broadcasts from the major television networks. Unfortunately, after the United State’s switch from analog to digital television transmission, it would seem that these old TV Tuner add-ons would become useless.  Not so!  Of course its still not possible to pick up a usable signal everywhere you go, but with a few (relatively) cheap purchases, its easy to broadcast your own analog signal to pick up on any TV Tuner around the house.

Blonder Tongue Analog BroadcastMost of the specifics for this guide are from Phil’s Old Radios, “Creating a Home TV Transmitter“. Links to other useful guides on analog broadcasting can be found at the end of this article. The first and most important thing you’ll need is called an “agile modulator”: “modulator” because it “modulates” the audio/video signal it receives in order to transmit it, and “agile” because it can transmit on different channels. There are many different brands, but they should all work similarly, and the recent switch to digital broadcasting means that these analog units can usually be found for relatively cheap, $50 or less, on eBay. Like the guide on Phil’s Old Radios, I’ll be using a Blonder Tongue AM60 unit (pictured above), but the process should be similar for other units. You will also need a TV antennae, so if you don’t still have one laying around, you can pick up a cheap one like this. Most TV antennae sold now are marketed for the new digital “HDTV” broadcasts, but ones resembling the old “rabbit ear” antennae as pictured below should still work to transmit analog signals. You will also need a special adapter: male coaxial (or “F”) to female RCA (or “phono”), as explained below.

analog3 TV antennae

Blonder Tongue backAs can be seen in the picture to the left, hooking up a source to the agile modulator is reasonably simple. Anything that can output with composite connectors, like VHS and DVD players or even video game consoles, can be used as a source. Because the agile modulator has separate “Video In” and “Audio In” jacks, an RF connector as found on many VHS players and early video game consoles cannot be used if you want to transmit sound as well. Theoretically, an S-Video connector could probably be used, but you would have to find an “F connector” to S-Video adapter. The source must be connected as shown below, with the previously mentioned adapter used to connect the yellow video composite cable to the coaxial-type “Video In” port. The “IF In” port must also be connected to the “IF Out” port as shown. (IF stands for intermediate frequency). My model came with the small coaxial cable shown, but any standard coaxial cable should do. Finally, the antennae is connected to the “RF Out” port.
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Reading Katakana (Japanese Writing)

The Japanese language is prevalent throughout the video game industry, especially with retro gaming. The surprising thing is, many of these words can be “read” by someone who doesn’t know any Japanese at all. I’ll be the first to admit that I’m not expert at Japanese – I’m really not much more than a beginner, but I thought I’d share some of what I do know.

There are three different character sets in the Japanese writing system: Hiragana, Katakana, and Kanji. Kanji comes from Chinese characters and are what people typically think of when they think of Japanese – thousands of symbols which each represent different words, phrases, and ideas and which can be combined to represent even more. This article will NOT be talking about Kanji. The other two character sets, Hiragana and Katakana, are both a syllabary – more akin to our own romanized alphabet. There are only five vowel sounds in Japanese (compared to English where there are five characters representing vowels but more than twice that number of actual vowel sounds). Each character of Hiragana/Katakana represents a consonant paired with one of these vowels. The only difference between Hiragana and Katakana is that Hiragana is used to write native Japanese while Katakana is used to write “foreign” words. Thus Katakana could technically be used to write words from any language but, of the words I’ve run into at least, more than 90% of the time, they’re English words.

Now, ordinarily, this wouldn’t be all that useful – you may be able to pick out a word here or there if it’s written in Katakana and you can work out what it means, but the vast majority of Japanese is, in fact, Japanese. However, from what I’ve seen of Japanese writing in the video game industry, a great deal of the titles and names and whatnot are derived from English, written in Katakana, and can thus be fairly easily read even by someone who doesn’t know Japanese. Below is a chart showing all of the Katakana characters and their romanized pronunciation (Romaji).

  Romaji Katakana
a i u e o
K ka ki ku ke ko
G ga gi gu ge go
S sa shi su se so
Z za ji zu ze zo
T ta chi tsu te to
D da ji zu de do
N na ni nu ne no
H ha hi fu he ho
B ba bi bu be bo
P pa pi pu pe po
M ma mi mu me mo
Y ya yu yo
R ra ri ru re ro
W wa wo

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