Tag Archives: GameCube

F-Zero AX reborn on the Gamecube!

F-Zero GX, one of the GameCube’s finest futuristic racers, was born as the first collaboration between Nintendo and Sega after the latter’s ill-fated departure from the console manufacturing business.  It thus made sense that the game’s developer, Sega’s internal studio Amusement Vision, would be tasked with a simultaneous build of F-Zero for the Triforce arcade board, co-developed by Nintendo and Sega (and Capcom, thus “tri”) and based primarily on Gamecube architecture.  Unsurprisingly, this arcade version would be called F-Zero AX. Cross-play elements were implemented between the games with use of a Gamecube memory card so that custom vehicles from GX can be played in AX and several tracks, vehicles, and custom machine parts from the arcade can be unlocked in GX.  Granted, all of these arcade unlockables CAN be unlocked without tracking down an AX arcade machine, but it essentially takes 100% completion of the game, which can certainly be a daunting task for what is regarded as one of the Gamecube’s most challenging games.

Fast forward nearly ten years to November 2012 when Ralf, a prolific Action Replay coder of the GSCentral forums, had been fiddling around some with the source code and unused files included in F-Zero GX and discovered that nearly all of F-Zero AX had been included on the GX regular retail release disc.  Since that time, he’s updated the code to allow for Pilot Points, to load Garage Data from F-Zero GX, and partial MAG card emulation.  The latest version of Ralf’s code will be placed after the jump.

To use the code, you need to have an Action Replay disc for the Gamecube which, unfortunately, doesn’t come cheap.  To make things even more complicated, there were two separate variations of Action Replay developed for the Gamecube:  an earlier release which allows you to input your own custom codes in addition to the codes provided by Action Replay, and a later release which (supposedly) works with the Wii but does NOT allow you to import your own custom codes and so can NOT be used to play F-Zero AX.  These newer Action Replay discs are all marked as v1.20 or higher and are visually different from the earlier Gamecube only version, as shown below.

Old Action Replay New Action Replay

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Saturn, Dreamcast, and GameCube Galore!

I apologize for the lack of posts recently (although I doubt anyone has actually been following this recently so I feel as though I’m apologizing to an empty room). I’ve been slowly adding some information here and there as I’ve been finding it, and I believe the Dreamcast Vs. Link section is completely up-to-date (thanks to Online Consoles). I need to find a decent way of citing to provide a little more believability to the info – I almost wish Blogger had a more Wiki based system. I’ve already somewhat replicated the Wiki look in the system pages as they are, after all.

Update: With the new site, I’ve implemented an actual Wiki for storing and organizing information regarding system linking (and more!) of consoles, as well as a more “wiki” feel to posts and the forums as well.

Laksters Multiplayer SetupAnyways, so as to provide something new, I thought I’d post a picture of my current (current as in, a month-and-a-half ago) multiplayer gaming set-up. As you could probably guess from the title of this website, my main focus, at least for now, is on the system linking capabilities of older systems, so obviously that means I need to have two of each!

For the Saturn, I’ve got two Netlink modems, and although I don’t have an analog telephone line to be able to call out and play other people, I DO have a telephone line simulator which means that the Netlink can effectively act as a System Link! Unfortunately, the only Netlink game I have two copies of is Duke Nukem 3D at the moment, but it’s still a blast to play! I also have a DirectLink (the actual System Link for the Saturn) but the only title I’ve been able to play with it so far is the Japanese version of Daytona USA. I’m definitely hoping to pick up a few more titles to try with it in the future.  Also worth noting, I managed to pick up two Japanese Saturn Modems a few months ago. For the time being though, they’re as useless as an XBAND modem…

For the Dreamcast I’ve so far only had time to play a few rounds of Quake III Arena online. I actually haven’t been able to get both online at once though because one of my two telephone line simulators keeps acting up, but hopefully someday I’ll get them both working properly… I’m also VERY excited to say that I just recently acquired an OFFICIAL Sega Dreamcast Vs. Link cable! It was rather expensive but completely worth it in my opinion, even if it can only work with five games or so. I won’t be able to try out any games with it until August, though.

And finally, the GameCube! These were my first forray into LAN/Online Play (I got the BBAs when they were still being produced) and though there’s a very limited game library for both, I still really enjoy it. I’ve been able to connect all three LAN games: 1080 Avalanche, Kirby’s Air Ride, and Mario Kart: Double Dash, at least once. And I’ve also played a few games of Phantasy Star Online (I have both the regular and Plus versions) on the SCHTHACK private servers, even connecting both Cubes at once for a sort of long-distance LAN. If you notice the Orange controller in the picture, it came bundled with a Spice Orange Japanese console which I got primarily to play the Japan-only online RPG Homeland (although since I’ve only played it briefly once, I haven’t progressed through the game enough yet to connect it to the internet). The only game I don’t have yet is Phantasy Star: Episode III, which I’ll definitely pick up sometime in the future.